Friday Lore Post: A Biography of Devon the Parrot

In the summer of the year DN 1202, a baby was born. This was not a particularly noteworthy occurrence, and indeed was not noted by anyone except the baby’s parents, who named their new son Devon. Devon grew up in a particularly rough part of an Imperial port city named Quvar, where survival generally relied on taking things from others. When he was fifteen Devon killed someone  and needed to leave Quvar quickly or risk being arrested and enslaved, so he signed on as a deckhand on a trading vessel called the Orphan’s Wire. 

Devon’s time on the Orphan’s Wire was not particularly interesting. He developed a competency as a sailor and had a relationship with another sailor named Anri for eight months until Anri got Devon drunk one night and convinced him to have a threesome with another sailor Anri had lost a dice game to, which Devon resented in the morning. Devon ended up leaving the Orphan’s Wire after two years, and served on two other ships before finally, around his twentieth birthday, beginning a contract of service on board a Kyainese trading ship called the Ice Glade. 

Devon did well for himself on the Ice Glade. Though he had disagreements with some of the crew, he became good friends with quite a few of them, and became a sort of leader among the other deckhands, and was affectionately named the Parrot by his friends for his willingness to take their complaints to the ship’s officers. He renewed his contract after two years and resolved to stay for another five. Three years into those five, the captain died suddenly, and the unpopular first mate moved into the captaincy. Many of the crew were talking about leaving, and in order to appease them, the new captain named Devon his first mate even though they had never gotten along.

Just over a year later, in the early months of DN 1237, the Ice Glade was caught in a sudden squall that drove it against an uninhabited rocky island with no supplies. In the storm, Devon was thrown overboard and nearly drowned in the raging waters, but was rescued by a merman named Kein. Kein took Devon to an underwater grotto and explained to him that the ghost of his deceased father Syen had woken up and was causing the storm, due not only to his father’s anger, but the fact that in life his father had been possessed by something far older and more dangerous. Many other ships, as well as the underwater civilization of the merpeople, would be in danger if the ghost wasn’t stopped.

Kein took Devon to the island where his crew was stranded, and used his magic to help repair the ship with living coral. When the captain refused to cooperate with the plan, Kein killed him, giving Devon no choice but to lead a full mutiny and become the captain himself. Devon and the Ice Glade set out sailing the waters looking for Syen’s ghost and the bones it was inhabiting in order to destroy them and break the curse. 

Over this period of time, Kein and Devon became lovers, which transpired after an argument where Devon insisted that Kein was just using him and was controlling his life, and Kein admitted that he’d saved Devon because he’d thought Devon was pretty. They were together for six tempestuous months, and were married by Devon’s first officer about two weeks before they finally found the small, isolated rock where Syen’s bones were not resting. 

Kein and Devon went onto the island alone, taking a large warhammer and all of Kein’s magic with them to destroy the bones. When they found the bones, Devon was surprised to find not a skeleton but a crown, some rings, a brace, a necklace and a sceptre. Kein admitted that he had killed his father and carved his bones into this shape some sixteen centuries past in a bid to become immortal, which had partially worked, but that the bones—which were keeping him alive—also had a will of their own thanks to the spirit that had possessed Syen, and were going to destroy too many other lives for it to be worth it. 

Devon refused to destroy the regalia that was keeping his husband alive, and instead resolved to protect it. Kein wouldn’t let him, and the two argued. As they did, Devon held the crown in his hands, and Syen’s magic rose to the fore, possessing him. Suddenly overcome with a great power, Devon slammed Kein away and donned the regalia, his mind warped and controlled by the ghosts of two men who each had a lifetime’s worth of anger and betrayal weighing on their souls. 

Devon returned to his ship alone wearing the regalia, which he never took off again. The Ice Glade became the flagship in the reign of terror that he began that day, assailing other ships and bringing them under his control as he built himself history’s most fearsome seafaring empire. He even eventually constructed himself a castle made out of coral in the middle of the Coral Range, the world’s largest coral reef and underwater mountain range. Over the next five years, Devon became less and less Devon and more and more the Sea King, but he wasn’t the only one. Syen, the creature that had once possessed Syen, and Devon were no longer possessing each other, but rather the three of them merged into a new entity. 

The newly emerging Sea King was not unopposed. Navies sailed against him, and sank. Kein and the other merpeople fought him, to no avail—in large part because the merpeople refused to cooperate with human efforts. Kein himself fought with the Sea King several times, trying in futility to remove the regalia from Devon’s body in the hopes that it would get his husband back. 

Eventually, in the middle of DN 1211’s storm season, the Sea King was prepared to create the greatest storm the world had ever seen, to cement his supremacy over the ocean. Refusing to allow that to happen, Kein used all the power at his disposal, with the help of a clan of human witches in the Bevia Islands, to seize the power of the sea from the Sea King for a brief moment, and broke into the Sea King’s coral palace. Wrestling for control of the sea’s power, Kein and the Sea King’s battle caused earthquakes under the ocean and tsunamis that hammered all the nearby coasts and destroyed several islands in the region, sinking countless ships. 

But in the end Kein won. He stabbed Devon through the heart, using all of his power to hold him in place, and pulled the Regalia away from him as he died. Despite his hope that this would restore Devon, the body that died in his arms was an empty shell. 

Kein attempted to destroy the Regalia, knowing he was destroying all that remained of his father and his husband, but he’d used all his power in the fight with the Sea King, and could not. Instead, as the castle collapsed around him, he lifted the Regalia to the sky and used the last of his strength to blast it far enough away that it would end up on land, where it was relatively harmless, and would hopefully never be reunited. Kein sank to the bottom of the ocean with the castle and was never seen again, at least above the surface. Devon’s soul, along with the other two with which it had amalgamated, was split in pieces and scattered.

And it would remain so, but only for the next eight hundred years, until until the Sea king returned to the sea once again. 

From “Who Is the Sea King?” By John of the Black Witch Clan, Cabbar Island, DN 1991.

26 thoughts on “Friday Lore Post: A Biography of Devon the Parrot

    1. Yes, thank goodness! The fact that he had the medallion to escape into helped a lot, and Pax rescued him pretty quickly, so he didn’t get sucked in too hard. A few small parts of him might have been left behind, but nothing serious. 🙂

      Thanks!

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  1. Never found Kein’s body, huh?

    Well, between that and him being unable to die as long as the Regalia are intact, I guess that means he will never be showing up in the story, and certainly not in a deeply plot-relevant capacity. Never. Yep, his mysterious disappearance in this lore post is the last we’ll ever see of him. No doubt.

    Liked by 1 person

    1. Yeah no, I can’t imagine him, confirmed canonical immortal who is eternally tied to the Regalia and has a vested emotional interest in the Sea King, showing up at any point ever again. Surely his disappearance is permanent and means nothing, nothing at all.

      Thanks!

      Liked by 1 person

    1. That’s certainly a possibility! Though it would have to be substantially weakened for him to exert control over the whole thing…or he’d need the help of some pretty powerful allies to make it happen. 😉

      Thanks!

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      1. He HAS some pretty powerful allies. Including at least one death god, possibly two of Rawen can be bothered to get his head out of his ass long enough to make himself useful.

        Do death gods have any influence over the soul, incidentally? Or are they more about things dying than what happens to them after death?

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        1. He does have those, you’re right! With the people he has at his back, assuming he has them at his back, he could definitely pull it off, I think.

          Death gods don’t have any extra-special influence over the soul necessarily, but they do glean their power from death and dying, which gives them a greater understanding of how they work.

          Thanks!

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  2. What possessed Syen, and why? Also, when did it possess him—before or after Kein murderized him and turned his bones into phylacteries?

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    1. Syen was possessed by the soul of a mostly-dead sea god who had fallen into the ocean before he’d completely died after being killed by a certain rampaging river god. It possessed Syen when he was born, but only started to exert serious influence as Syen got older. It really became dominant and powerful after Syen’s death, though.

      Thanks!

      Liked by 1 person

      1. I’m beginning to think that everything bad in the story can ultimately be traced back to Nathen. Yes, even the demons—time travel and reincarnation are both established facts of the setting, and SOMETHING had to have caused the original portal that introduced them to this universe.

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        1. That’s definitely not entirely inaccurate! Nathen was responsible for a wide variety of things, most of them bad. And you’re right, time travel and reincarnation and portals all exist, and all of those things in sequence mean that Nathen could have been responsible for things that happened before “he” was born.

          We will definitely find a lot of that stuff out as the series goes on, so we’ll learn if you’re right someday!

          Thanks

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      2. Joy, more gods. How many are we up to now? Derel, Rawen, Sherehan (or however you spell it), Lyren, Meryan, Cal-Nathen, a whole third of the Sea King, and Forest rock fuck? Who am I missing?

        Either way, we’re at 8 ish out of Klaus’ estimated dozenish (assuming he didn’t lie).

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        1. That’s all the ones that we’ve seen for sure. 🙂 So yeah, assuming Klaus didn’t lie, we’re about filling out his list. Assuming too that he was counting the Sea King, who he may or may not consider to be a god, depending on what he knows about his history.

          Either way, it’s concerning for sure.

          Thanks!

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    2. Okay, just learned that prior to D&D, “phylactery” was used almost solely to refer to “a small leather box containing Hebrew verses on vellum, worn by Jewish men at morning prayer as a reminder to keep the law.”

      Just to be clear, I had no idea this was a thing, and am horrified by the antisemitic implications of using a Jewish ceremonial object as the name for an evil undead monster’s soul jar.

      Liked by 1 person

      1. 😀 No worries. I agree it’s not a great image, but it was an honest mistake and really, the D&D writers are the ones we should be giving serious side-eye to for using that term in such a way in the first place, because they probably picked it knowing what it connoted for Jews.

        I do really appreciate you taking the time to come back and note that though, hopefully other people will see it and learn something important!

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        1. Given that it’s in the thesaurus as a synonym for “amulet”, “charm”, and “talisman” and it’s a word with Greek roots (which is usually pretty harmless and inoffensive as languages to steal fancy words from go), I’m inclined to think the writers genuinely didn’t know any better. Which doesn’t make it acceptable, but is at least an improvement over deliberately alienating an often-persecuted minority. But maybe that’s just my inclination to think well of E. Gary Gygax.

          Either way, though, I’m definitely not using that word anymore. Not in relation to liches and the vessels in which they keep their souls, anyway.

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          1. That’s definitely a good point–the word does have several meanings and nobody’s feelings get hurt if yous steal from the Greeks. But still, probably a good call not to use it quite so loosely given what we know its connotations to be. You’re doing the right thing, friend. 🙂

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      2. Good news! I have just learned that this was either a case of manufactured outrage or an honest mistake, and Jewish people do not use the term “phylactery” to refer to their wearable boxes of scripture. The correct term is “tefillin”; “phylactery” is apparently a generic term for any sort of wearable box containing verses of scripture, which got applied to tefillin by non-Jewish observers because they fall into that category, and not a term specific to Jewish cultural practices at all.

        So the creators of D&D have been vindicated of malicious antisemitic intent, and “phylactery” is a safe word to use after all! (Not to be confused with a safeword.) (Unless you want it to be one.)

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        1. That is good news! I kind of wondered, since “phylactery” isn’t a Hebrew word (it’s Greek in origin), which made me wonder how late in time it was applied to Jewish practice. But I guess that answers that question! So it continues to be a safe word (that space being important, though it might make a good safeword since most people don’t use it in daily parlance) to use!

          Thanks for all your diligence on this!

          Like

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